Granted, it’s a little daft how quickly staff tend to tire considering they’re not the ones doing to the actual driving. Skilled mechanics can accomplish more repairs within the limited window at the service park between stages effective agents can wrangle invites to more exclusive one-off events and canny meteorologists can forecast further into the future, giving you an idea about potential weather changes deeper into stages. Other than this, the steering wheel support for Fanatec's products is really good here and the feeling in my DD2 is great.“Specific staff now need to be hired to fill six important roles, each of whom come with gameplay benefits attached to make those decisions feel meaningful. Sometimes, however, it feels like the car floats on top of the gravel in some places. The balance between torque and peak power is brilliant and the feeling of how to move the center of gravity and how the tires work against the different surfaces is also really good. The developers have continued to polish the tire physics and the friction simulation from WRC 8 and I say that they have done several nice upgrades here. The car physics and driving feel is really good, too. Nothing is locked, nothing is hidden behind payment walls and for this, KT Racing should have tons of appreciation. Just like the ability to drive single rallies or just test single stages in specific cars. It is now also possible to do more detailed set-ups and test them in different types of training courses, which I also appreciate. "Club Mode" is a lovely little add-on that I put a lot of time into and I believe and suspect that this game mode will become popular now that the game is rolling out on store shelves. KT Games has taken it in stride regarding the depth and variety in this game and it is now possible, for example, to create your own competitions to participate in, post them online, and invite friends to try them out. This has made me rather throw myself into other parts of WRC 9, and fortunately, there are plenty of game modes here. Personally, I think the career becomes a bit rigid and the whole thing with detailed resource management feels more like an actual job than entertainment. The career has been stifled further and it is as much about reading emails from sponsors, obeying rules and orders from your car manufacturer as it is about reviewing one's team and keeping all staff happy between each rally. Three new countries/rallies have been added, which means that there are now as many as 16 to choose from (the new countries Japan and Africa are brilliant) and the car range is also good. The game is more well-stocked than WRC 8, but it is noticeable that KT Games has invested in more game modes and deeper settings to tailor the gaming experience rather than any major changes. However, WRC 9 is a rather modest update. Already five years ago, with WRC 7, it was clear that KT Racing was serious about trying to build a credible and deep rally experience and even though the experienced producer Diego Sartori (GTR and GTR 2) left the team shortly after the premiere of WRC 7, the studio has worked hard to constantly make the necessary updates / to approach and compete with the brilliance found in especially Dirt Rally and Dirt Rally 2.0. Fortunately, the official games developed by KT Racing are only getting better and better and this year's edition has, despite a few frustrating points, impressed me quite a bit over the past week. ![]() I have personally always loved the WRC but have for the past five years been getting less and less interested, sadly. Something quite drastic, I would have to say. Something else would need to happen here. ![]() Sure, it broke a particularly cool TV viewer record in the 2019 season, but considering that Skoda, Peugeot, Subaru, Citroen, and Mitsubishi have all abandoned the sport where they have all been incredibly successful (once upon a time), I think the future looks pretty bleak for the WRC. ![]() The WRC as a sport has had way better days than today.
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